AI Insights · Timothy · July 2021
Top 5 Slime Games in Croatia Q2 2021: Unified Platform Performance
Discover the performance trends of the top 5 slime games in Croatia for Q2 2021, including downloads, revenue, and active users.
During the second quarter of 2021, the top 5 slime games on a unified platform in Croatia displayed varying performance trends in terms of downloads, revenue, and active users. Here is a detailed look into the performance of each game, based on data from Sensor Tower.
Slime Simulator Fluid Games from Marrisa Wei saw a modest revenue trend, peaking at $142 in the week of April 5, 2021, and then fluctuating around $50 to $60 for the rest of the quarter. Weekly downloads showed a varied pattern, with a peak of 208 in late March and then averaging around 70-80 downloads per week. Active users also fluctuated, starting at 161 in late March and remaining in the range of 68 to 129 throughout the quarter.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a varied revenue trend, peaking at $70 in late March and then stabilizing around $20 to $60 towards the end of the quarter. Downloads saw a significant spike to 259 in mid-April but then settled to lower numbers, with notable dips and peaks throughout the quarter. Active users peaked at 256 in mid-April and remained relatively high, fluctuating between 129 and 256.
GRAVITY Fluid Slime Simulator from ILYA RIMCHIKOV had a brief recording period for revenue, with a peak of $73 in early April. Downloads were steady at 98 per week for the first two weeks of April, and active users started at 83 in late March, gradually decreasing to 27 by the end of June.
Super Slime Simulator from Dramaton LTD demonstrated strong performance in terms of downloads, starting at 494 in late March and peaking at 559 in late June. Active users were consistently high, ranging from 2.6K to 3.6K throughout the quarter. Despite the high engagement, revenue was minimal, with only a single dollar recorded in mid-June.
World of Slime Simulator Games from Solid Apps INC had minimal downloads throughout the quarter, with occasional small peaks, such as 15 downloads in late June. Active users were consistently low, starting at 10 in late March and reaching 20 by the end of June.
For more detailed insights and data, visit Sensor Tower.